Monday, June 30, 2008

A Long Awaited Update!

It’s been a long time since I’ve posted, so here’s an here’s an update.

We moved to the Bay Area! And we couldn’t be happier. It’s really great. The weather and clean air are much more our speed than LA was, and we’re a block from the beach. Yeah! I’ve already enjoyed moving into the industry up here, going to both Visual Effects Society and ASIFA events, including an ”Indiana Jones 4” screening and presentation at ILM, and a “Kung Fu Panda” screening in San Francisco.

I took a few months off after leaving Nickelodeon to get ready to move, move, and get settled. However, even in my time off I was busy as a Campus Mentor for AnimationMentor.com, and freelancing for Nickelodeon and WildBrain, my first re-introduction to a studio in the Bay Area. I’ve been helping them on a Nickelodeon show called “Bubble Guppies”, that I not-coincidentally worked on the pilot for in my past job. So, it’s been a mix of free time and moments of business, but it’s been a good break.

Today I started at Electronic Arts as an Animation Director. Unfortunately I can’t say much about what I’m working on, but it is cartoony, so it’s right up my alley. Some people have said “oh, you’re going BACK to EA”. Well, considering it’s a different building, different group, different role, different project, and only one person I worked with before is still there, it doesn’t really feel like the same place. But I think it will be good. EA suffered a lot of bad press in the past, but when I was there it was an amazing place to work.

Other recent highlights include hanging out with lots of good friends, having friends from LA visit us already, going to 2 Giants games, becoming friends with a former fellow Nickelodeon employee who ended up at WildBrain, going on vacation to the beach even though we live at the beach, and enjoying the ocean daily.

When I said I was leaving Nickelodeon a few people asked, “Are you crazy?!” But I gotta say, life right now is pretty sweet…

Wednesday, February 27, 2008

Darwyn Cooke on Alex Toth

Alex Toth is one of my favorite comic book artists. Darwyn Cooke, who created "Justic League: The New Frontier" has an interview from WonderCon where he's talking about Toth's influence. It's a good read.

http://www.comicbookresources.com/news/newsitem.cgi?id=13105

And next year, I'll be at WonderCon for sure... ;)

Wednesday, January 09, 2008

Happy New Year 2008!

Past cards at http://www.joshbook.com/holidays.html

So 2007 was a pretty great year, but now it's ancient history... Well, not quite yet - I'm gonna post in a couple of days about the last month or so. I had a great couple of weeks off, now it's back to it in full force at work, with something new that I'm excited to be a part of... I'll post more this weekend.

The end of the year was spent traveling to see family and friends, and we made it up to Portland, where we saw friends and visited Laika, and saw a bit of what they're up to. I can't say anything about what I saw, which makes for uninteresting reading, but that happens a lot around here... I wish I could share stuff, but NDAs and press departments don't want secrets shared too early. But Portland, even though the weather was nuts (rain, hail, sleet, and snow!), was pretty cool, and was great to visit. Went to an awesome vinyl toy store, that I'll try to dig up the name of and write here.

Anyway, resolutions are cliche, but I do want to write more often, and try to share more (as best I can)...

Happy 2008!

Tuesday, December 11, 2007

Interview with the LA Times

I was interviewed for an article in the LA Times on Nickelodeon and DreamWorks' partnership, and talked about the new "Penguins" show I'm working on.

Link to article is here: http://www.latimes.com/entertainment/news/business/la-et-penguins10dec10,1,5674408.story?coll=la-headlines-business-enter&ctrack=5&cset=true

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An animated partnership


A human touch: “At the end of the day, the computer is a tool,” says Josh Book, Nickelodeon’s CG creative director.

Penguins waddle into the SpongeBob pantheon as DreamWorks, Nickelodeon partner.

By Martin Miller, Los Angeles Times Staff Writer
December 10, 2007

ATOP the Nickelodeon studios in Burbank is a larger-than-life cavalcade of the cable network's signature animated characters. SpongeBob SquarePants is up there. So is Dora the Explorer, as well as a handful of others. Joining them soon, hope the network's executives, will be Skipper, Kowalski, Rico and Private -- the raucously comic penguins from the DreamWorks Animation film "Madagascar."

Thanks to their Viacom Inc. owners, the two entertainment powerhouses are teaming up to produce a new computer-generated animated comedy series for television that spins off the half-billion-dollar worldwide grossing success of the DreamWorks film. In the kind of synergy other corporations may wish upon a star for, the new series, whose working title is "Penguins," is slated to premiere in early 2009 -- just a few months after the sequel, "Madagascar: The Crate Escape," hits thousands of theaters nationally.

For Nickelodeon, the new series is part of a major ramp-up in production at the already humming animation studio. Next year, the 28-year-old company is poised to crank out some 225 half-hour cartoons, an increase in its animation of nearly 50% -- a total that bulks up the output of the nation's largest producer of TV animation. The expansion also represents a broader network strategy to maintain its enviable winning streak as the No. 1-rated cable company for nearly 14 years -- a feat performed in the face of increasing competition from other entertainment outlets, notably crosstown rival Disney.

Of the more than 40 original animated series the studio has launched since 1991, few have come with bigger expectations than are now being carried by the quartet of wisecracking penguins. Nickelodeon is no doubt looking for the kind of phenomenal success it has enjoyed with "SpongeBob," "Dora" and "Rugrats," which together have raked in billions of dollars in product sales.

Even though SpongeBob and Dora debuted before the millennium, both are still going strong, but like the Rugrats before them, they are not invulnerable to the shifting viewing habits of their core 2- to 11-year-old audience. In short, the studio could certainly use another franchise hit, one that a schedule can be built around -- and the wobbly little penguins just may make that kind of splash.

"These movies from Pixar and DreamWorks are very, very popular with kids and families, and Nickelodeon is very smart to capitalize on it," said Brad Adgate, an analyst at the ad firm Horizon Media in New York. "I think they're saying, 'Hey, let's just give the kids what they want.' "

But what about all those other penguins swimming around the cultural soup in recent years? Remember "March of the Penguins," "Surf's Up" and "Happy Feet"? And don't forget the trendy kids' website Club Penguin.

"We had them first," joked Jeffrey Katzenberg, head of DreamWorks Animation. "These penguins are the ones that lead the pack."

Cyma Zarghami, president of Nickelodeon, expressed confidence too: "I know, at first blush, it's like, 'Oh my God, more penguins!' But to quote Jeffrey, if everyone in the room thinks something is funny, you're on to something."

Though there will be minor adjustments here and there, the penguins will largely look, talk and act the same way they did in DreamWorks' hit movie. The challenge, of course, will be converting side characters into compelling main ones. In the movie, the penguins, who fancy themselves as a CIA-style strike force, were simply trying to bust out of Central Park Zoo and return to Antarctica -- only to be sidetracked to Madagascar.

But in the TV show, the four will effectively rule the zoo -- Julien, King of the Lemurs, and his extensive entourage will be there to muss their feathers -- and mostly stay within New York City when embarking on their top-secret missions.

"They're almost like four brothers; they're like the Marx Brothers," said Katzenberg. "They can take the littlest thing and blow it completely out of proportion, and it's just hilarious."

The seeds for the collaboration were sown in December 2005 when Viacom snatched up DreamWorks for $1.5 billion. Shortly thereafter, the two giants of children's entertainment were searching for the appropriate project on which to collaborate, Katzenberg said.

After running through a number of creative options, the spunky penguins who managed to steal some of the limelight in the star-studded movie won out.

In fact, the penguins project is the first joint animation effort between the two companies, but more are coming. They are already at work on another television spinoff from DreamWorks' upcoming "Kung Fu Panda," which is scheduled for release in June 2008. The animated movie stars Jack Black as a chunky panda who dreams of becoming a kung fu master.

Though the two companies are under the same corporate umbrella, that didn't mean one wouldn't be left out in the rain when it came to creative decisions. Initially, it seemed as if DreamWorks, which after all invented the characters, was going to call the shots, but the relationship hasn't turned out as expected."

It's been a 180-degree reversal for us," Katzenberg said. "We originally thought that we were going to take a very hands-on approach, but we were just blown away by their creative team. We're really acting as advisors and consultants."

Likewise, Nickelodeon executives had no less praise for DreamWorks."

It's almost a perfect marriage since we've led the surge on the TV side and they've led it on the feature-film side," said Mark Taylor, Nickelodeon's senior vice president. "I think they've been appreciative that we've taken what they've done and embraced it as opposed to trying to find a way to do it different, faster, cheaper or whatever."

A good working relationship helps Nickelodeon sharpen another potentially formidable weapon in its seemingly eternal struggle against Disney. The company with mouse ears, which has its own block of highly successful kids' animated programming, has been making particular gains against Nickelodeon in the so-called "tween" demographic (kids from the ages of 9 to 14).

In fact, until a recent NFL matchup, it was Disney's smash "High School Musical 2" that held the record for most viewers for a single program on basic cable. In August, the Friday night premiere drew 17.2 million viewers but was eclipsed by last week's New England Patriots-Baltimore Ravens game on ESPN -- also owned by Disney -- that logged 17.5 million viewers.

Nickelodeon executives believe the new penguin series will pack on competitive muscle for the network not only with its likable story lines, but also with its rich and vividly detailed CG (computer-generated) presentation.

The network plans to generate more CG content than ever next year, when the technique will account for about a quarter of its total animation production, including the shows "Tak and the Power of Juju" and "Back at the Barnyard."

In all, the company expects to deliver 29 hours of CG shows -- a figure that is the equivalent of about 19 feature films.

Just because computers help deliver a visually stunning result doesn't mean the process is easy.

"Computers don't really animate anything," said Josh Book, Nickelodeon's creative director of CG animation. "The choices the computer makes are never the ones you'd want either artistically or creatively. It still comes down to going in frame by frame and putting things where you want them."

At the end of the day, the computer is a tool," Book added. "It's just like a pencil, but it's a very smart pencil."

Although inheriting the DreamWorks characters eases the load for Nickelodeon's CG animation team, it still takes a week to build a single character, and a single episode takes 44 weeks to complete."

At any one time here, you can have 40 different episodes in production at varying stages," Taylor said. "It's a real logistical juggling act."

martin.miller@latimes.com

Tuesday, November 20, 2007

Interview with CG Channel

I was just interviewed by CG Channel about Nickelodeon's growing CG department. Big thanks to Stephan Dube for the opportunity for the interview.

Check it out here!

Tuesday, October 30, 2007

Gnomon's having a Ratatouille FX Presentation

I'll be there... you gotta RSVP at the address below...
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http://www.gnomon3d.com/gnews/2007/fall/2007_10_01.html

Gnomon School of Visual Effects and the VES Presents: "Ratatouille" : Shot-Breakdown Series with Special Guest: Apurva Shah, Effects Supervisor for Ratatouille

Thursday, November 15th, 2007 6:00pm - 9:00pm

Join Gnomon School of Visual Effects and the VES in welcoming Apurva Shah, Effects Supervisor at Pixar Animation Studios. Apurva will give an in-depth discussion on the creation of the visual effects magic used in one of this year’s biggest animated features, Ratatouille.
About this evenings presentation:
Creating visual effects for feature animated films poses some interesting challenges. This is especially true if they are tightly coupled to the story and performances, as is the case with the cooking in Ratatouille. Apurva will describe what some of these challenges were and how the effects team addressed them. In the process he will also describe some of the technical underpinnings of Pixar’s effects pipeline and shot specific techniques.
Event Details:
DATE: Thursday, November 15, 2007
MEET & GREET: 6:00PM
PRESENTATION: 7:00PM – 9:00PM
PLACE: Gnomon School of Visual Effects – Stage 15 1015 N. Cahuenga Blvd. Hollywood, CA 90038
RSVP: reserve at gnomon3d.com
FEES: This event is FREE of charge!

Monday, October 22, 2007

Nickelodeon CG Department Positions

So if you asked "Hey there Josh Book, is Nickelodeon Animation Studios CG Department looking for Technical Directors?" I'd have to say Yes, and check out http://www.creativeheads.net/jobdetails.aspx?jobID=5016&jsOrigin=12&Blast=1491

We're also looking for Lighter/Compositors/FX Artists
http://www.creativeheads.net/jobdetails.aspx?jobID=4368&jsOrigin=12&Blast=1491

More info at the above links...

Sebastopol Documentary Film Festival

For those of you in the Bay Area, there's a new film festival taking place soon. Info here via my Aunt Teresa:

Complete programming information for the first Sebastopol Documentary Film Festival is up on our website, and tickets are now on sale! Check it out at www.SebastopolFilmFestival.org.

Please forward this email to anyone who may be interested. The festival runs from Thursday evening, November 8th, through Sunday afternoon, November 11th. Monday, the 12th, is a holiday (Veteran’s Day), making the festival a perfect getaway weekend to Sonoma County!

Thursday, October 18, 2007

My Interview with Animation Magazine

As I mentioned here previously, I was interviewed for Animation Magazine's October 2007 issue, for an article on "Tak and the Power of Juju". It's hit the stands, and you can see it here.


Here's part of my interview, if it's hard to read the images:

Josh Book, Creative Director of Nick's CG department, was also involved with Tak from that early pilot stage. "We took the project as far as we could within the time frame," he says. "We saw the things that we wanted to tweak, so, when we had the time to take it further, we did our best to make it look spectacular."

According to Book, the CG team used the original premises and characters from Avalanche Software's Tak game as a springboard. "The characters' texture mapping is painted and very stylized," he notes. "The environments are also hand-painted, so that puts the burden on the texture artist."

A self-taught animator with a B.A. in Fine Arts from U.C. Santa Cruz, Book worked at Electronic Arts in the mid '90s, then gravitated toward commercials and game cinematics work and had his first CG series experience at Film Roman on Tripping the Rift. "We spend a lot of time on the performances and aimed for getting lots of subtleties out of them," he notes. "What makes the show stand apart from other TV shows is that you don't get quick and snappy movements. Typically, you get a lot of over-the-top animation in TV shows. What makes Tak stand out is the fact that it's more sophisticated."

Of course, the show's organic tribal setting and magical elements can sound like a CG animator's nightmare. "It's set in a jungle and you can ask anyone who worked on DreamWorks' Madagascar how CG-unfriendly that can be," admits Book. "Then there are all the magical effects and the huge cast of characters - we have 180 characters - lots of villagers, lots of magical beings. They are a lot of fun, but they each have their own complexities."

In addition to India's DQ Entertainment, Nick also gets service help from CGCG Inc. in Taiwan and Cinepix in Korea to produce the 26 half-hours required in the first season of the show. Regardless of the complexity of the animation or the numbers of studios involved, Book believes that after all is said and done, CG is simply another tool. "It's just like picking up a paintbrush or pencil, however, it's much more challenging to bring CG up to the quality level we all expect from professional projects these days. What you have to be conscious of is that CG isn't right for all kinds of projects. For example, I know SpongeBob wouldn't work the same way in CG. Complex doesn't always equal funny. When you want to sell a funny drawing, you can work for months and months to make it work in 3D."

*** One small note, on the part where I was talking about animation style, it said that on the show you "don't get quick and snappy movements". What I was actually saying was that it's not all quick and snappy, and that we have lots of subtlety and quiet moments. Considering I blabbed on for 20 minutes, I was suprised to see me quoted this well!

Wednesday, August 29, 2007

Tak Premieres in 2 Days!

Friday August 31st at 8:00 Tak premieres on Nickelodeon! But, you can see a preview on most video-on-demand services through cable or satellite. Here are some stills in the mean time...