Madagascar Penguins (TV)
Studio: Nickelodeon Animation Studios
Role: CG Creative Director (series); Director, CG Creative Director, Animation Supervisor, Animator (CG test)
Details: I'm overseeing the CG as we develop this series, based on the Penguins characters from DreamWorks' ''Madagascar'' films. I also directed a one minute CG proof of concept test.
Tak and the Power of Juju (TV)
Studio: Nickelodeon Animation Studios
Role: CG Creative Director, CG Animation Director (series)
CG Character Animator (pilot)
Details: I oversaw the CG for the show from development into production for the first half of season one, and was the Supervising Animator for show 101.
Bubble Guppies (TV Pilot)
Studio: Nickelodeon Animation Studios
Role: CG Animation Director, Supervising Animator
Details: For this Nick Jr. TV pilot, I first oversaw animation and later all aspects of CG to take the project across the finish line.
Duggy (Animated Feature Development)
Studio: Bookartoons
Role: Director/CG Supervisor
Details: I directed this 45 second teaser/trailer and oversaw the transformation of these 2D characters to CG. For more info: www.Duggy.com.
Tripping the Rift (TV)
Studio: Film Roman
Role: Animator
Details: Though the show isn't something you'd want to show your Mom, I had a lot of fun working with a great crew on the premiere episode of season 2, "Cool Whip". I animated over 3 minutes, and helped with rigging.
AMC "Clip" (Spec Commercial)
Studio: Pacific Title & Arts Studio
Role: Director/Animator
Details: I helped on the premise, story, directed and animated "Clip" for this spec commercial for AMC theaters.
Fantastic Four (Film)
Studio: Pacific Title & Arts Studio
Role: Animator
Details: When I got the call and was asked if I wanted to help design the FX of the Invisible Girl, I said "heck yeah"! Being a big comics fan it was a sweet gig. I also animated the famed "cosmic rays" in Maya for the first trailer.
Elektra (Film)
Studio: Pacific Title & Arts Studio
Role: FX Animator
Details: Just did a couple of small smoke effects that were comped over plates. Really the type of "invisible" FX work.
XXX2: State of the Union (Film)
Studio: Pacific Title & Arts Studio
Role: Animator
Details: I animated the pre-vis for the end title sequence, and also animated some missile FX for a fight sequence.
The Andy Milonakis Show (TV Pilot)
Studio: MTV
Role: Visual Effects Supervisor/Animator
Details: I saw Andy in some really funny bits while working on "Jimmy Kimmel Live", so I was happy to help out on the pilot for his show. I animated and composited all of the FX for the pilot, moonlighting over 60 shots in two weeks!
Shark Tale (Games Cinematics)
Studio: Brain Zoo Studios
Role: Animator
Details: Three guys. Three weeks. Three and a half minutes of animation, up-resing, modeling, rigging, lighting, set building, and blend shaping. Working with just an audio track featuring Will Smith, I also directed all of my shots.
Rainbow Valley Fire Department (DVD)
Studio: Brain Zoo Studios
Role: Animator
Details: I animated over 7.5 minutes of this 22 minute direct to video DVD starring Tim Conway and a cast of helpful rescue vehicles.
Shrek 2 (Games Cinematics)
Studio: Brain Zoo Studios
Role: Animator
Details: Working with the characters of Shrek 2 was pretty darned fun. There was some great voice talent and I animated a dozen characters. With only an audio track to work from, I got to direct all my shots and have total freedom.
Pitfall: The Lost Expedition (Games Cine.)
Studio: Brain Zoo Studios
Role: Animator
Details: This remake of the classic Atari 2600 hit featured over 40 minutes of in-game cinematics. I animated over six of those. Again, with only an audio track to work from, I got to direct all my shots and have total freedom.
Psi-Ops (Games Cinematics)
Studio: Brain Zoo Studios
Role: Animator
Details: I helped with a bunch of FX shots for the game cinematics, which were hardware rendered out of Maya to match the gameplay look.
Jimmy Kimmel Live (TV)
Studio: ABC
Role: Animator/Graphics Artist
Details: If you've ever worked on a daily live TV show, you know there's no deadline pressure like it. Sometimes there's been less than a half hour between my screen and national TV broadcast! Gotta love that adrenaline rush!
MTV's 1st Annual Super Bowl Tailgate Spectacular (TV)
Studio: MTV
Role: Show Opening Director/Animator
Details: I was asked to direct and animate the show opening for MTV's Super Bowl 37 show,featuring celebrity oversized heads on NFL players' bodies.
Toyota "Tent Event" :30 (Commercial)
Studio: Super78
Role: Animator/Modeler
Details: If you're in LA you might have seen this, as it has re-ran every year since I worked on it in 2002. Two of us had two weeks to generate the entire 3D world featured in the short.
Call and Haul (Commercial)
Studio: Bookartoons
Role: Director/Animator
Details: I directed and animated this entire 30 second spot in Flash that ran on TV in the Bay Area. It featured some great voice talent and sound production by Michael Geisler of BadaBing BadaBoom in Burbank.
Interlink's "Super Recruiter" (Commercial)
Studio: Bookartoons
Role: Director/Animator
Details: In the early days of the Internet Flash craze, I directed and animated this 20 second commercial intro for the recruiting site of Interlink.
Galaxy Quest (Film)
Studio: Playback Technologies
Role: Animator
Details: I was asked to come up with some conceptual animated interface designs for how the computer screens of the ship might "think", and what that would look like on the ship's console screen displays.
Disney's One Saturday Morning (TV)
Studio: Rutherford-Bench Productions
Role: Animator/Modeler
Details: I worked with Jim and Joel Hodgson on development work for a re-design of the morning block. I created all of the CG for the segments which featured a folded-paper construction look for the characters.
Stripped (TV Pilot)
Studio: New Standard Post
Role: Animator/Modeler
Details: For this unique stylized HBO pilot based on the scratchboard work of NY artist Peter Kuper, I modeled and animated 3D segments that were intercut with heavily treated live action footage.
Racing Stripes (Film)
Studio: New Standard Post
Role: Pre-Vis Animator/Modeler
Details: I worked with the film's director Frederik Du Chau back in 1999, animating the pre-vis for the end race sequence. The film was shopped around with the pre-vis and script and was eventually sold and released five years later!
Nutty Professor II: The Klumps (Film)
Studio: Playback Technologies
Role: Animator/Modeler
Details: I got to work on set at Universal, animating the 3D aspects of the screen displays in the Prof's lab. The craft services were so good, if I'd been there any longer I would've weighted 300 pounds.
Pet Cassette (TV Pilot)
Studio: Visual Story Tools
Role: Animator/Modeler
Details: My first freelance animation gig was a 6.5 minute continuous shot CG development short for Jim and Joel Hodgson. It featured a foam toy character that walked on both two and then four legs, with no IK, and no cuts!
James Bond: Tomorrow Never Dies (Game Production)
Studio: Black Ops
Role: Lead Artist
Details: I oversaw a team of seven artists and animators on the PlayStation version of this game.
PGA TOUR Pro (Game Production)
Studio: Electronic Arts
Role: Production Designer
Details: As Production Designer for the last version of PGA TOUR that I worked on, I created the look and front end graphics, UI, and created the opening motion graphics animation. Released for PC.
PGA TOUR '97 (Game Production)
Studio: Electronic Arts
Role: Lead Artist
Details: Taking the PGA TOUR line to a younger, edgier, and ESPN2-influenced look, I created the front end graphics, UI, and general look. I also oversaw a team of 3 people. Released for PlayStation and Sega Saturn.
PGA TOUR '96 (Game Production)
Studio: Electronic Arts
Role: Computer Graphics Artist
Details: I started as a freelance animator pixel-pushing for the game, then was brought in-house to help get PGA TOUR '96 released as one of EA's first 8 PS1 games. Released for PlayStation and PC.

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