| BookSchool:
Why This Is
Me
Am Good Drawer
Picking a School
Different Schools for the Different D's
Degree vs. Portfolio
Should I Stay (in school) or Should I Go? (to
work)
Four Paths to the Same Place
Industry
Introduction
A Typical Day in the Life
of an Animator
Animation Job Myths
Your
Reel and You
How to Prepare A Demo Reel
Insight Into How We Review Reels
URF - The Universal Reel Format
Getting
in the Industry
Internships: The Good and
The Bad
A Connection is Made
Stepping Stones
A Great Example of Self Promotion
What Software Should I Use?
Just
for Us Animators
Better Faster Lip Sync |
Staying
in the Industry
You can't spell "Throw
Your Reel Away" without HR
Why You Might Want to be More than an Animator
(or "If You're Only a Hammer, You'd Better
Hope For Lots of Nails)
Negotiating when two companies want you
How to Negotiate or You Have to Ask For What You
Want
For
the Rest
A CG Primer (for
Executives, Producers, Directors and the like)
The People and Positions of CG
The Tools of CG Production: Applications Explained
The Very Basics of CG
What's Easy, What's Hard in CG Production
A CG Production Overview
 |
 |
 |
| Professional
Short Films with 3ds Max |
Animating
Facial Features and Expressions, 2nd
Edition |
The
Maya 6 Handbook |
| Co-Author |
Author
(Maya Chapter) |
Technical
Editor |
|